#include "world_map.h" namespace WorldMap { const uint64_t ROWS[GRID_H] = { 0x0000000000000000ULL, 0x0000F7FC00000000ULL, 0x001B07F000107080ULL, 0x1C0DF3E0080FFFF0ULL, 0x3FFF31883DFFFFFFULL, 0x19FE38006FFFFF88ULL, 0x00FFBC037FFFFF80ULL, 0x003FF601FFFFFF80ULL, 0x003FE003B9FFFE00ULL, 0x003FE000C3FFFE80ULL, 0x001FC003EFFFFC00ULL, 0x00060007FD9FF800ULL, 0x00060007FFC67000ULL, 0x00008007FE846400ULL, 0x00007803FF804000ULL, 0x00003E003F004800ULL, 0x00003F803E002980ULL, 0x00003FC03E000E00ULL, 0x00003F803E000340ULL, 0x00000F803C8007C0ULL, 0x00001E001C000FE0ULL, 0x00001E00180007E0ULL, 0x00001C0000000060ULL, 0x0000100000000002ULL, 0x0000100000000000ULL, 0x0000100000000000ULL, 0x0000000000000000ULL, 0x0000000000000000ULL, 0x0000180077F7FFF8ULL, 0x03FFF00FFFFFFFF8ULL, 0x0FFFF07FFFFFFFF8ULL, 0xFFFFFFFFFFFFFFFFULL, }; }